ionsetr.blogg.se

Battlezone 2 isdf weapons
Battlezone 2 isdf weapons





battlezone 2 isdf weapons

I grew up on this game, I love it, but maybe it was not worth the LP? The strategy is to make sure my bombers are unequipped of their Comet missiles at the start, getting the 2nd SP-Stabber and a Thumper, and just hurling ammo and health powerups as I move about the map. It's almost criminally easy by the standards of TRO all up to this point but it still hits hard, yet, if you play the Black Dog campaign from start to finish, it feels just right, it's the final push and you get that awesome moment at the end when you can finally breathe when the ending comes up. Just take a squad of units out into a field, rush around the map, and blow up a lot of guys trying to escape. Finally, The Red Odyssey is overĪ massively welcome breath of fresh air in 2 campaigns designed to kick your ass up and down the field. I lost my army then I saw my base, under pretty strict guard at that, going down and you can envision the rest from there.

battlezone 2 isdf weapons

I had initially failed in my first take of the mission (it's all the same run just lost a lot of time) because I didn't know I was going to be attacked. As soon as you enter the base, a doomstack spawns in the base to kill your army off then an even bigger death squad spawns from the western canyon to go attack your base. All that needs to happen is that recycler goes up in flames. The actual attack on the base would have been simpler had I thought to just target the Chinese recycler with comets I think.

battlezone 2 isdf weapons

Fortunately I had just enough scrap to throw up a depot and get a bomber out to launch comets. A veritable army of Light Tanks, several bombers, then the last one which caught me off guard: a posse of walkers & tanks. You barely get any time to breathe between the doomwaves that bear down on your base from the word go, I just don't see how it's possible to survive any of the amount of crap that's coming your way. Starting you with 4 scrap after having enough to build an army of walkers & drop several day wreckers in the last mission is bullshit, especially for a mission we just have to win when we could also just nuke them as established again the last mission. But that would still involve a shitload of save scumming to get the right vehicles for your own use. I would guess the most "true" way to beat the mission is a combination of sniping and rushing a barracks to commandeer all Chinese vehicles. I don't think I beat this mission fairly thanks to the extra ammo in my sniper rifle. The reason that happened in the mission is because there was a turret on the other side of the second to last silo that was not showing up for no legitimate reason, but my tanks could see it and they shot at it and well you get the idea BD-14 Lifeline I see the Chinese mission designer sneaked a mission in

battlezone 2 isdf weapons

It's a breath of fresh air, it's ultimately a simple mission, the only thing that will probably annoy you is how in the Redux version turrets have a problem showing up on radar. You get so much scrap that knocking out the Chinese Recycler is a cinch too. Your starting location is just fine and my armory was fine where it was with them too. There are geysers everywhere as if to interest you in bringing your production units along with you but that'd be a mistake in my opinion. If you try to attack the Chinese base, they magically get all they need in an instant to win the war, if a single silo falls then you get relieved of command because.we needed that I guess? But it presents a challenging take on a mission where you need to be out and looking for resources while taking care of your base. You have to recycle a bunch of Chinese silos in the mission. Part 12: Black Dog #5 - Nuclear Launch Detected The End BD-13 Frustrate Their Knavish Tricks A mostly well thought out mission!Īn interesting mission with a lot of frustratingly stupid restrictions.







Battlezone 2 isdf weapons